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| Author | Toshi Omagari |
|---|---|
| Dewey Decimal | 686.2/24 |
| Dewey Edition | 23 |
| Format | Trade Paperback |
| ISBN-10 | 0500021740 |
| ISBN-13 | 9780500021743 |
| Illustrated | Yes |
| Intended Audience | Trade |
| Item Height | 1 in |
| Item Length | 9.2 in |
| Item Weight | 31.3 Oz |
| Item Width | 6.8 in |
| LC Classification Number | GV1469.3 |
| LCCN | 2019-932292 |
| Language | English |
| Number of Pages | 272 Pages |
| Publication Name | Arcade Game Typography : the Art of Pixel Type |
| Publication Year | 2019 |
| Publisher | Thames & Hudson |
| Reviews | A meticulously catalogued and vividly illustrated survey of typeface design during the golden age of arcade games... A bright, colorful, and nostalgic turn through major players and hidden gems of arcade game design... Arcade Game Typography is a loving tribute to the part played by design in many a childhood and still many a nerdy adulthood. |
| Subject | Programming / Games, Graphic Arts / Typography |
| Subject Area | Design, Computers |
| Synopsis | Arcade Game Typography presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented 'outsider typography' movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour 'baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour., Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the '70s, '80s, and '90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike. |
| Type | Textbook |
| brand | Thames & Hudson |
| gtin13 | 9780500021743 |
user32018822
Absolutely love this book! It’s a deep dive into pixel typography with stunning visuals and insightful commentary. Perfect for designers, gamers, and retro art fans. The quality is fantastic—sharp print, well-organized, and packed with nostalgia. A must-have for anyone who appreciates the artistry behind arcade games!