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Game Design : How to Create Video and Tabletop Games, Start to Finish by Lewis Pulsipher (2012, Trade Paperback)

Game Design : How to Create Video and Tabletop Games, Start to Finish by Lewis Pulsipher (2012, Trade Paperback)

$ 6.68

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Description

The seller has not provided a description for this item. Contact them with any questions before purchasing.

Specifics

Author

Lewis Pulsipher

Dewey Decimal

794.8/1536

Dewey Edition

23

Format

Trade Paperback

ISBN-10

0786469528

ISBN-13

9780786469529

Illustrated

Yes

Intended Audience

Scholarly & Professional

Item Height

0.6 in

Item Length

9 in

Item Weight

13.3 Oz

Item Width

6 in

LC Classification Number

GV1469.3.P95 2012

LCCN

2012-026732

Language

English

Number of Pages

276 Pages

Number of Volumes

1 vol.

Publication Name

Game Design : How to Create Video and Tabletop Games, Start to Finish

Publication Year

2012

Publisher

Mcfarland & Company, Incorporated Publishers

Reviews

"recommended"- Choice ; "excellent job...recommend"- The Opinionated Gamers ; "this book provides useful tips and resources for game designers and those interested in entering the field"- ARBA ; "an excellent collection of material...this is a book that all aspiring game designers should have in their game design library"- Game Nite ; "most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful"- Little Metal Dog Show ; "offers an overview of the process of game design and explains what makes a good game"- Reference & Research Book News ; "focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book"- Dice.com ., "recommended"-- Choice "excellent job...recommend"-- The Opinionated Gamers "this book provides useful tips and resources for game designers and those interested in entering the field"-- ARBA "an excellent collection of material...this is a book that all aspiring game designers should have in their game design library"-- Game Nite "most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful"-- Little Metal Dog Show "offers an overview of the process of game design and explains what makes a good game"-- Reference & Research Book News "focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book"-- Dice.com ., "recommended"-- Choice ; "excellent job...recommend"-- The Opinionated Gamers ; "this book provides useful tips and resources for game designers and those interested in entering the field"-- ARBA ; "an excellent collection of material...this is a book that all aspiring game designers should have in their game design library"-- Game Nite ; "most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful"-- Little Metal Dog Show ; "offers an overview of the process of game design and explains what makes a good game"-- Reference & Research Book News ; "focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book"-- Dice.com .

Subject

Programming / Games, General

Subject Area

Computers, Reference, Games & Activities

Synopsis

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional., Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skilfully. This indispensible guide explores the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience.

Table Of Content

Table of Contents Acknowledgments List of Initialisms viii Preface Introduction 1--The Process of Game Design 2--How Someone Learns to Design Games 3--What Is a Game and What Makes It a Good Game? 4--You Must Know Your Audience/Target Market 5--Making a Playable Prototype 6--How to Work With and Improve the Prototype 7--Designing Levels (Stages, Scenarios) for Video (and Tabletop) Games 8--Some SpeciFic Video Game Issues and Genres 9--Designing SpeciFic Types of Games 10--Reference Lists and Resources Glossary for Game Designers Index

Type

Not Available

brand

Mcfarland & Company, Incorporated Publishers

gtin13

9780786469529